Saint Sword review - Sega Genesis
by Fausto Chavez
Overview: Saint Sword is a medieval mythic
platformer released in 1991 for the Genesis/Mega Drive developed by Taito. A
hack and slasher, more notably you are able to morph into a centaur, flying
winged creature, or a fish, to access new areas and increase fighting power.
Story: The story is based on Greek mythology,
about the Titans and such. At the beginning there is a cut scene that explains
the story in depth, and also at the end, but I didn’t bother reading most of
it.
Graphics: The graphics in Saint Sword are
pretty good. Your main character is large, and gets larger as it powers up. The
enemies are similarly sized, though there’s not much variation nor are they
memorable, except some of the bosses. There are nice graphic effects such as
flickering colors in the background. There is a dark brooding medieval theme,
sometimes reminded me of Castlevania. The graphics are good for their time and
have held up fairly well.
Music: Some of these tracks are amazing. They
really bring out the atmosphere. The music is the most polished and well
developed part of the game. There is a sound test in the options menu to enjoy
the music on its own, and some of it is very delightful, varying from slow and
emotionally dramatic, to fast and intense. A few of the tracks could be on
Mercs!
GamePlay: In this game you slay evil monsters
with your sword as you clear the level and then fight a boss. The objective is
to first find a key, which unlocks the door to the next area, then you must
find the exit before the allotted time expires. It seems at times the key will
not appear until a certain amount of time passes, and you just wait for
the time to pass, another frustration. Once you find the key, an arrow points
you towards the exit, but ironically, finding the key is the real challenge.
Your character has a long life, and enemies are not too strong or frequent, you
rarely die from enemy attacks, the main obstacle is time, because finding the
key can be a chore.
The levels are at times large and you can go
up, down, left or right. You are able to morph into a centaur, a wingged flying
creature, or a fish to access new areas and increase fighting power.
There are other items and magics that you
acquire, like a shield or ‘clear screen of enemies’ spell. When I did try to
use the power ups, they were limited, since their use depended on first
acquiring the power up (dropped by an enemy) then having enough MP to use it.
You must also press start, choose the item/magic from the menu, return to the
game and press A. But then the powerup ability runs out when your MP expires,
and some of the powerups are not worthwhile (freezing the enemies, but unable
to kill them for example.) So I never really used these special items and
magics, they felt unnecessary since the main obstacle is finding the key, which
is just a matter of slaying enough enemies or in the right location /
time. Sometimes I could not find the key and just gave up. Other times
the key came very quickly.
The controls are quick to master and
responsive. The basic mechanics of the gameplay: fighting and jumping, flying,
swimming, is very enjoyable (along with the great music and nice visuals).
The main drag was the unbalanced nature of
finding the key and continuing to the next level, which at times was too
easy/quick or too hard/long. This is the main flaw of the game, along with its
basic repetitiveness.
Also, all the stages are basically the same
with some water elements thrown in, just with different colors or themes, but
the gameplay, stage ideas, and enemies, repeat throughout. Some of the bosses
were interesting, others were not much at all. I found it hard to get out of
some stages (finding the key) so I started using a walkthrough and still did
not help much. So I used passwords, which unlocked the game with stage select, invincibility,
infinite time, which allowed me to play through the game without much
frustration and this was quite enjoyable.
Another issue is that it was hard to figure
out a pattern for some of the bosses, often the boss fight just degenerated
into a battle of attrition rather than skill.
Replay Value: This game definitely has replay
value as far as becoming proficient, learning the layouts of the stages, and
enemies. You have to play the game twice to get the real ending. And it takes
attention and skill to learn how to use the special items and spells. But as a
busy man in my 40s I don’t have the patience to master it at such a level, and
left happy with my experience beating it using codes.
Conclusion: I am a huge fan of 16 bit myth /
fantasy games, so this was right up my alley. As such, I probably enjoyed this
game more than most. It’s not as good as Golden Axe, ActRaiser, or even Mystic
Defender. The special items, magics and morphs could have been much more intergrateed into the gaame. Saint Sword could have been more balanced as far as finding the key,
smoother and more generous use of special items would have been nice, and it
could have used more varied or intriguing game play, it felt handicapped at
times because of all this.
I
was grateful that the designers made it that when you die, the stage
doesn't restart if you have lives (unless time runs out) and a 'game over'
starts you at the stage where you left off, and there are generous password
options (get them online) including the ending (a great cutscene sequence) such
that I didn't even need to use GameGenie. I also loved the music, which was
fabulous at times. The gameplay itself is merely good, earning a 7, but the
great music, nice graphics, and password unlocks, tilt the overall score to an
8. I spent several days playing this game over different playing sessions and
felt satisfied during and afterward (tho also felt it could have been way better).
I definitely got my money’s worth, though lesser fans of the genre may have a
different experience.
Comments
Post a Comment